Tuesday, December 2, 2025

The Basics of "A Rat Game"

This is a capsule game inspired by To Be Resolved's Honeybee Game Blog Posts and Honey Heist.  The game is about non-anthropomorphic rats living in a subway station.  The goal is survival, which means collecting food, avoiding poisons, finding shelter, avoiding notice by humans while on the platform.

Inventory: 
Rats can drag a single item using their tail, and push a single item in front of them.
The max weight of everything carried or pushed by the rat is it's Size x .25 pounds. 

Stats (Roll 1D10 for each stat)

Rolls against stats are made with 1D10 by default.
Rolls that equal the stat are critical successes.

Conspicuity
Roll Under for Intimidating, Signalling Others
Roll Over for Sneaking, Hiding

Size
Roll Under for Brawling, Landing, Shoving
Roll Over for Slipping, Jumping, Dodging

Health (Reaching Health: 0 causes death)
Roll Under for Avoiding Disease, Shirking Damage
Roll Over for Desperation, Wild Luck

Conditions (Temporarily modify Stats)

Dirtiness (Levels 1 - 4)
Each level of Dirtiness adds temporarily to Conspicuity.  Going in water removes a level, unless you have 0 levels in which case it adds 1.

Wetness (1 Level)
Wetness increases Size by 1.

Stamina (Levels 1 - 3)
Food can be eaten to temporarily increase Size and Health an amount equal to StaminaStamina can be spent to modify Stat rolls by changing the dice by one increment (1D6, 1D8, 1D10, 1D12, 1D20) in either direction per Stamina spent (Up to 2 total per roll.)

Damage (Levels 1 - infinite)
Temporarily decreases Health per level of damage.  Damage from being stepped on is 1D4.  Damage from being hit with a thrown projectile is 1.  Damage from landing hard is 1D4.  Damage from losing a scuffle with another rat is 1D4-1.  Damage from being hit by a train is 1D100. 

The Environment

Basic subway maps can be found here.  I may write up how to roll a station in another post.