Monday, December 8, 2025

100 Quest Hooks for the year 500

I am currently running an open world Arthurian Fire Tales campaign, complete with a full 5 mile scale hex map of Britain, Ireland, and Northwestern Gaul.  When populating this world with quests I first brainstormed a large list of ideas in bullet point form and then set about assigning them to settlements and points of interest on my map.  Here is a selected list of 100 quest hooks.

Excalibur is held aloft of the lake
Howard Pyle
  1. Druids vs Woodcutters.
  2. The Black Knight takes all challengers.
  3. Saxons vs Britons.
  4. Dragon raids on cattle.
  5. Coven vs Druids.
  6. Corrupt despotic thane.
  7. The Endless Tournament.
  8. Older woman is in love with a Sidhe.
  9. The Red Knight (bandit who scares off shepherds to eat their sheep)
  10. Knight errant wishes to win the affection of a merrow.
  11. Saxon bard wishes to acquire the mead of poetry.
  12. Princess wishes to learn witchcraft.
  13. Selkie wants her coat returned.
  14. Lavellan are overrunning nearby tombs
  15. Hollow hill filled with wights who ride out at night on spectral horses.
  16. Village craftswoman wants her son who joined a gang of outlaws to be brought home safely.
  17. The Perilous Bed (Idk what to do with this yet)
  18. Slave revolt in the mines.
  19. Another slave revolt in the mines.
  20. Slave revolt in an old roman quarry.
  21. Exiled prince wants his brother killed.  
  22. Milkmaid wants to join the wild hunt.  She has dreams of when they will arrive, Needs a mask, a worthy weapon and a mount.
  23. Alchemist desires a unicorn's horn for his potions.  Knows of a nearby pasture where unicorns were seen grazing 10 years past.  
  24. Queen needs a faye tear to survive a horrid illness.
  25. Knight wishes to break off his friend's betrothal with a beautiful maiden whose family he suspects of wicked motives.
  26. Town grindylow causing troubles.
  27. Bluecap cursing an anglish mine.
  28. Minerva cultists vs Christians
  29. Druids want to stop christians from destroying a local monument and portal to the otherworld.
  30. Redcap is killing local innocents.
  31. Village elders ask for the removal of a fire demon.
  32. Local thane wants to punish skald for not paying his debt.  Skald is actually not indebted but insulted the thane in song.
  33. Woodcutter has had an amulet stolen by a puca.  He was going to use it to propose.
  34. Mithras worshippers being murdered.
  35. Ferryman was murdered.
  36. Lost dog.
  37. Quarrel between families over a cattle raid.
  38. Rescue a captured druid from warrior priests.
  39. A man has been possessed by a demon.
  40. Cattle being eaten by bandits.  "Bandits" are actually escaped slaves who wish to leave the area.
  41. A warrior has had her carnyx stolen.
  42. Historian is looking for scrolls lost in a local ruin.
  43. Smith is looking for astral iron.
  44. Smith is looking for dragon scales.
  45. A local lord wishes to build a new fortress but the nearby quarry is controlled by bandits.
  46. A local druidic leader is trying to protect an ancient alder tree from being chopped down by christians.
  47. An orchard has been overrun by wolves.
  48. Monk needs help building a chapel.
  49. Local cult has barred themselves in a tower after killing 3 guards.
  50. A lord seeks a formula for roman concrete.
  51. A creature is living in the town's old roman sewers.
  52. A banshee is terrorizing locals with her song.
  53. A buggane is stealing crops from nearby farmers.
  54. A saxon swordmaster seeks vengeance against a warlord in the Weald.  
  55. A bethir is terrorizing local villagers.
  56. Find bethir eggs for a beast master.
  57. Fighting arena.
  58. Prison work camp.
  59. Steal an amulet of Macha back from a priest.
  60. Help a lord's daughter meet with her beloved.
  61. A shepherd has had sheep stolen by a local lord.
  62. Recover a store of grain stolen by bandits.
  63. Villagers have angered a local spirit.
  64. The Seat Perilous.
  65. The Chapel Perilous.
  66. A woman is in love with a kelpie and wishes to know if she reciprocates.
  67. A tower being built keeps crumbling because the local lord has angered Nodens.
  68. A child has become lost in the woods.
  69. A small fishing village is plagued by a Sea Monster scaring off fish and attacking fishers.
  70. A knight-warlord captures others and holds them for ransom in a keep.
  71. The Dolorous Knight attacks the king's caravans and makes off with goods issuing challenges to the king's son.  She seeks vengeance against him for killing her lover.
  72. A gnostic priest wishes to have a set of texts recovered from a local priest.
  73. Horse thief.
  74. The Afanc terrorizes villagers.
  75. A clever woman collects copper coins from those who attempt to guess her name.  Any who guess correctly (Angharad) may take half the coins.  (2D100 copper, 1D20 silver total)
  76. A restless spirit from roman times.
  77. Queen's druid seeks an acorn of knowledge.
  78. King's magus seeks a formula for greek fire.
  79. Fili is seeking inspiration for a song.  
  80. Miller's daughter insists that the village will be attacked by raiders soon but none believe her.
  81. Bard has hidden away to avoid the wrath of a local lord.
  82. Princess guards a magic fountain in the woods and fights all challengers.
  83. Ferryman will take those who beat him in a game of riddles across an estuary to where an otherwordly feast will be held.
  84. The Dagda demands that a shrine of his be cleared of bandits.
  85. Drinking contest.
  86. Missing brother.
  87. Monastery lost their cat.
  88. Miners dug into Abhartach's tomb.
  89. Lover's quarrel.
  90. The Cerulean Knight takes all challengers.  Knows a true name of Mercury
  91. Outlaw leader wants the head of the local lord.
  92. A young knight wishes to win a local tournament but has little skill.  
  93. Warrior was taken by a rival family due to an old feud.
  94. An old woman asks for a leaf from a great tree in Arroy to heal her husband.  Those who can heal her husband will receive a cat from her litter.
  95. Investigate a slew of knights who have apparently beheaded themselves.
  96. Clear wolves from an abandoned ruin.
  97. A giant named Rhience is rumored to live atop Yr Wyddfa and collects beards to weave into his cape.
  98. Roaming sluagh near a village.
  99. Young shepherdess wishes to know if another shares her affection. 
  100. The Grail Quest.

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