I am currently running an open world Arthurian Fire Tales campaign, complete with a full 5 mile scale hex map of Britain, Ireland, and Northwestern Gaul. When populating this world with quests I first brainstormed a large list of ideas in bullet point form and then set about assigning them to settlements and points of interest on my map. Here is a selected list of 100 quest hooks.
| Howard Pyle |
- Druids vs Woodcutters.
- The Black Knight takes all challengers.
- Saxons vs Britons.
- Dragon raids on cattle.
- Coven vs Druids.
- Corrupt despotic thane.
- The Endless Tournament.
- Older woman is in love with a Sidhe.
- The Red Knight (bandit who scares off shepherds to eat their sheep)
- Knight errant wishes to win the affection of a merrow.
- Saxon bard wishes to acquire the mead of poetry.
- Princess wishes to learn witchcraft.
- Selkie wants her coat returned.
- Lavellan are overrunning nearby tombs
- Hollow hill filled with wights who ride out at night on spectral horses.
- Village craftswoman wants her son who joined a gang of outlaws to be brought home safely.
- The Perilous Bed (Idk what to do with this yet)
- Slave revolt in the mines.
- Another slave revolt in the mines.
- Slave revolt in an old roman quarry.
- Exiled prince wants his brother killed.
- Milkmaid wants to join the wild hunt. She has dreams of when they will arrive, Needs a mask, a worthy weapon and a mount.
- Alchemist desires a unicorn's horn for his potions. Knows of a nearby pasture where unicorns were seen grazing 10 years past.
- Queen needs a faye tear to survive a horrid illness.
- Knight wishes to break off his friend's betrothal with a beautiful maiden whose family he suspects of wicked motives.
- Town grindylow causing troubles.
- Bluecap cursing an anglish mine.
- Minerva cultists vs Christians
- Druids want to stop christians from destroying a local monument and portal to the otherworld.
- Redcap is killing local innocents.
- Village elders ask for the removal of a fire demon.
- Local thane wants to punish skald for not paying his debt. Skald is actually not indebted but insulted the thane in song.
- Woodcutter has had an amulet stolen by a puca. He was going to use it to propose.
- Mithras worshippers being murdered.
- Ferryman was murdered.
- Lost dog.
- Quarrel between families over a cattle raid.
- Rescue a captured druid from warrior priests.
- A man has been possessed by a demon.
- Cattle being eaten by bandits. "Bandits" are actually escaped slaves who wish to leave the area.
- A warrior has had her carnyx stolen.
- Historian is looking for scrolls lost in a local ruin.
- Smith is looking for astral iron.
- Smith is looking for dragon scales.
- A local lord wishes to build a new fortress but the nearby quarry is controlled by bandits.
- A local druidic leader is trying to protect an ancient alder tree from being chopped down by christians.
- An orchard has been overrun by wolves.
- Monk needs help building a chapel.
- Local cult has barred themselves in a tower after killing 3 guards.
- A lord seeks a formula for roman concrete.
- A creature is living in the town's old roman sewers.
- A banshee is terrorizing locals with her song.
- A buggane is stealing crops from nearby farmers.
- A saxon swordmaster seeks vengeance against a warlord in the Weald.
- A bethir is terrorizing local villagers.
- Find bethir eggs for a beast master.
- Fighting arena.
- Prison work camp.
- Steal an amulet of Macha back from a priest.
- Help a lord's daughter meet with her beloved.
- A shepherd has had sheep stolen by a local lord.
- Recover a store of grain stolen by bandits.
- Villagers have angered a local spirit.
- The Seat Perilous.
- The Chapel Perilous.
- A woman is in love with a kelpie and wishes to know if she reciprocates.
- A tower being built keeps crumbling because the local lord has angered Nodens.
- A child has become lost in the woods.
- A small fishing village is plagued by a Sea Monster scaring off fish and attacking fishers.
- A knight-warlord captures others and holds them for ransom in a keep.
- The Dolorous Knight attacks the king's caravans and makes off with goods issuing challenges to the king's son. She seeks vengeance against him for killing her lover.
- A gnostic priest wishes to have a set of texts recovered from a local priest.
- Horse thief.
- The Afanc terrorizes villagers.
- A clever woman collects copper coins from those who attempt to guess her name. Any who guess correctly (Angharad) may take half the coins. (2D100 copper, 1D20 silver total)
- A restless spirit from roman times.
- Queen's druid seeks an acorn of knowledge.
- King's magus seeks a formula for greek fire.
- Fili is seeking inspiration for a song.
- Miller's daughter insists that the village will be attacked by raiders soon but none believe her.
- Bard has hidden away to avoid the wrath of a local lord.
- Princess guards a magic fountain in the woods and fights all challengers.
- Ferryman will take those who beat him in a game of riddles across an estuary to where an otherwordly feast will be held.
- The Dagda demands that a shrine of his be cleared of bandits.
- Drinking contest.
- Missing brother.
- Monastery lost their cat.
- Miners dug into Abhartach's tomb.
- Lover's quarrel.
- The Cerulean Knight takes all challengers. Knows a true name of Mercury.
- Outlaw leader wants the head of the local lord.
- A young knight wishes to win a local tournament but has little skill.
- Warrior was taken by a rival family due to an old feud.
- An old woman asks for a leaf from a great tree in Arroy to heal her husband. Those who can heal her husband will receive a cat from her litter.
- Investigate a slew of knights who have apparently beheaded themselves.
- Clear wolves from an abandoned ruin.
- A giant named Rhience is rumored to live atop Yr Wyddfa and collects beards to weave into his cape.
- Roaming sluagh near a village.
- Young shepherdess wishes to know if another shares her affection.
- The Grail Quest.
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