This is inspired by Zelda-Style NPC Personalities. I am a big fan of using a variety of NPC generation tools in a single campaign to keep things fresh for myself and players. I am not using this generator for every knight in my setting, but sprinkling them in as seasoning.
Knight Behaviours (Flip a coin and roll a D6 and D8)
Heads: This knight will always...(1. bow 2. fall in love 3. speak in the third person 4. offer aid 5. pray 6. drink from a wooden flask)
when...
(1. meeting a stranger 2. challenged to a duel 3. threatened 4. asked for help 5. insulted 6. entering a settlement 7. slaying an enemy 8. the sun rises)
Tails: This knight never...
(1. removes their helmet 2. reveals their true name 3. speaks outside of riddles 4. kills 5. accepts coin 6. puts down their sword)
...
(1. until the enemy is slain 2. unless it is past dusk 3. other than on full moons 4. until the quest is completed 5. except when asked politely to 6. except during rain or snow 7. while watched by any flying creature 8. except on holy days)
Traits (Roll 1D10, write another based on prior prompts)
- Haughty
- Beautiful
- Woeful
- Fearless
- Vengeful
- Peaceful
- Ominous
- Aged
- Violent
- Naive
The Knight Always Challenges (Roll a D12)
- Foreign warriors
- Anyone with a larger sword
- Mages
- Druids
- Those perceived as disrespectful
- Knights wearing a crest with a predatory animal
- Warriors with a more beautiful horse
- Warriors who do not bow first
- Oath Breakers
- Boastful knights
- Thieves
- Nobility
Garb and Armor (Roll a D20)
- Crimson
- Blue
- Green
- Black
- Yellow
- Wintry
- Tarnished armor
- Ancient
- Ragged
- Cape is too long
- Cape is too short
- Woolen boots
- Roman
- Celtic patterns
- Holy
- Enchanted with minor magic
- Unarmored
- Fractured Armor
- Jeweled
- Shining

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