Mere are bluish gobliny folk sometimes capable of psychic magic. They live on a moon orbiting a gas giant.
All Mere are subjects of the Divine Emperor, and dwell on the Continent, a landmass at the center of the exterior hemisphere. The Empire has 10 classes into which all subjects are sorted from the time before they are hatched. To place an egg in an incorrect hatchery is a crime punishable by immediate death.Each class has specific obligations and privileges. Companies of adventurers are always led by their highest classed member. Being in the company of one of a higher class elevates status within your class but never above one of a higher class.
Hierophants are the speakers of the divine will of the Mother and all other gods, and governors of the empire. They have the highest of privileges and responsibilities. Only Hierophants may serve upon the senate and the Emperor is the chief among the Hierophants. Hierophants are obligated to graciously accept praise from the lower classes.
Knowers are the collectors of knowledge. They record all things and their wisdom and knowledge are unquestioned. Knowers are expected to provide answers to all those who ask them questions. When a Knower speaks a truth it may not be contested by any present except another Knower, for they know all things and do not lie.
Astrologers interpret the movements of the astral bodies and make predictions of the future. Astrologers are required to make offerings to the planet their moon orbits before asking questions of the astral bodies. Astrologers have the right of free access to all observatories in the Empire.
Magistrates dispense justice and carry out the will of the Divine Emperor. Magistrates are forbidden from enjoying themselves in any way and may only smile if it serves an important purpose to their divinely ordained goals. It is their right and duty to bestow any justice they deem necessary to any of a lower class than themselves and all villages of less than 500 are required to provide them with their finest available armor.
Healers are trained from hatching in knowledge of potions, salves and anatomy. Healers are not required to provide free healing to any but may not willingly harm another Mere.
Merchants are trusted sellers of wares. They are forbidden from lying and may never be charged road or bridge tolls within the Empire.
Slayers are trained from hatching in all the arts of killing and murder. They may kill any of a class lower than Magistrates without legal consequence but must burn the bodies of all they kill while singing a sacred song only taught at their Slayer school.
Herders are the farmers and villagers of the Empire who own Gosterbeaks or Grulkan. They are free to roam anywhere in the Empire where grasses grow, but must provide a jug of milk or salted meat in exchange for a hand sized box of sweetrocks or a well made, unworn piece of clothing.
Marauders make up the bulk of the empire's armies as well as many of its gladiators, farmhands, pirates, sailors, mercenaries, and miners. Their obligation is to provide help to other Marauders in need.
Scallawags are the lowest of the Mere and have no class responsibilities or benefits. Unlike other classes (who are all hatched to their class), any who do not uphold the responsibilities of their class can become Scallawags but it is extremely rare for any above Marauders to do so.
When creating a character roll D% to determine class:
97-99 Heirophant
92-96 Knower
85-91 Astrologer
78-84 Magistrate
74-77 Healer
63-73 Merchant
57-62 Slayer
35-56 Herder
13-35 Marauder
0-13 Scallawag
