Each player has $(3D6 - 1) to purchase items their character happens to have in their pockets when they get spirited off to the magical realm. Players go in a circle and may purchase as many things as they could reasonably stuff into their pockets or purse. Once an item is purchased it is crossed off and no one else may purchase it. Players may pool their money to buy items.
$1 Items
Fast Food Wrapper, Coupon, Old Receipt, Single Piece of Gum, Soda Can (empty), Scratch off lottery ticket
$3 Items
Mood Ring, Pack of Gum (15), Soda Can (full), Pack of Cigarettes (20), Can of Deodorant or Hairspray, Snack Size Doritos, Candy Bar, Glow Stick, Ring Pop
$5 Items
Sunglasses, Can of Spray Paint, Wrist Watch, Vape Pen (full), Lighter, Reusable Water Bottle, Balloons (30 pack), Gym Whistle, Can of instant coffee (30 uses)
$7 Items
Smart phone (no charge), Flashlight (full charge), Pocket Knife, Painkillers (100), Solar-Powered Calculator
$10 Items
First Aid Kit, Compass, Gameboy (cartridge loaded with pokemon blue version, full charge), 1 Handheld Two-Way Radio
$20 items
Smart phone (full charge, no reception/data), Purse filled with any of the $3, $5 or $7 items, Portable hand crank generator
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