Sidhe Behaviors (Flip a coin and roll a D6 and D8)
Heads: The Sidhe will offer...
(1. To trade positions and appearances for a year 2. The secret name of a powerful spirit 3. A single faerie coin 4. The location of a great treasure 5. An invitation to a feast 6. A drink from a mysterious chalice)
For...
(1. A true name 2. A day of mortal life 3. Your most valuable possession 4. A childhood memory 5. Half of your strength and essence 6. A promise of friendship 7. The promise of an unspecified favor 8. Well made leather shoes)
Tails: The Sidhe always...
(1. Cries 2. Says less than is necessary 3. Speaks in truths 4. Speaks in song 5. Smiles oddly 6. Heals all wounds)
...
(1. Unless asked a favor 2. Except when offered a gift 3. When outnumbered 4. Under sunlight 5. When annoyed or offended 6. Until hope returns 7. Except when hearing music 8. Except during a feast)
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| Arthur Rackham |
- Cold iron
- Salt
- Mortal food
- Lies or half truths
- Crucifixes
- Mortal laughter
- Admiration or flattery
- Doors and roads
- Human runes and letters
- Unbathed humans
Appearance (Roll a D20)
- Wearing animal furs
- Gaudily dressed in outlandish colors
- Naked
- Grey cloaked
- Stained with blood
- Familiar as if a figure of prior dreams
- Earthy and holy
- Wearing a cloak of raven, gull, swan, or dove wings
- Princely and beauteous but with cruel eyes
- Wearing blue woad dye on the face
- Slight and sickly
- Tall and lanky
- Glowing with moonlight
- Plated with mossy wooden armor
- Wearing a dress with a sheathed sword belted
- White haired and elderly
- Surrounded by birds, salamanders, mice, or frogs
- Wearing ragged moth-bitten robes
- Clothed as an ordinary traveler
- Dressed as an executioner, bard, druid, or mourner

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